Archive for the ‘R-Zone’ Category

R-zone 3

Wednesday, September 1st, 2010

Well I wasn’t going to upload this until I got the rest of the maps “carved out” but I am trying to figure something out. If you notice it doesn’t seem like you can move in the y direction at all, however you are moving, just on the map, and because there’s no frame of reference it doesn’t look right. It’s unlikely that I will have a completely blank screen in the finished game, but I’d like to add the functionality to be able to move vertically without moving the camera up or down until you hit the window edges. Also The player position remains and doesn’t reset in this version… Several changes were made “under the hood” so-to-speak.

Update #1: fixed the vertical movement problem but now have a camera/camera object problem. It loads all levels correctly, but the camera doesn’t seem to appear at the beginning of the new level.

Update #2: Solution was to make sure and reset the camera’s x position to the beginning of the level and make sure it loads when it gets to the end really. I needed to keep the camera persistent for the y position though so you wouldn’t be reset back to the middle of the map. Please keep in mind that the clear tiles are wider (if you move up to the top or down to the bottom you’ll notice some tiles after about 3 screens) — this means that it takes longer to actually see level tiles — this is just basic blocking, and no backdrop yet, when i get there you’ll get some sense of movement.

Here it is–
RZoneFlixel_02

RZone Flixelized part 2

Wednesday, September 1st, 2010

Here it is folks. Now with boss level maps (well temporary) and a moveable ship. This is now how it will look at all. I’m just getting acquainted with flixel. Still a long way to go. Please note, this takes around 20 minutes to go through the whole thing. Also the player ship will reset position once it switches maps, this is because of how I’m doing the map loading now. Someone suggested I add a bit of the previous map to the next so that it would appear seemless and for the most part it works. I will fix the player jumping in the next iteration. After that I “carve” out the area the player will be allowed to fly in. Use the arrow keys or wasd to move. Please note before you can actually use the keyboard, you need to click on the movie first.

RZoneFlixel_01

Flixelized

Saturday, August 28th, 2010

Actually it was a bit more work to get this up and running, not that flixel is harder, but just you have to do things differently. I think the shearing and what not is still present though.

Here we go.

RZoneFlixel