Archive for the ‘Uncategorized’ Category

Pursuit again v 0.4

Wednesday, December 21st, 2011

Finally got the crusher obstacles. There’s a small issue where you can probably run through them from the sides, however stopping collisions from the sides and yet still registering a “crush” is kind of a pain, I might implement it later when I expand it into the full month, but right now this will do. I still have the chaser to add so it’s really deadly then I can concentrate on game number 5

Click the image to play.

Game 4, version 0.4

Everybody wants you

Friday, December 16th, 2011

Taking a break from game number 4 to work on game 5. I know I know, why not finish game 4 first. Because Ludum Dare is this weekend and I’m participating in it by attempting game number 5… In any case I’m having a problem with my code. My non-player character entity is not showing up. Here I’ll show you –

Click the image to play.

Game 5, version 0.1

If you hit ‘`’ (tilde) it will show up wireframe of all the entities. You’ll see the ghost entity right there.

Okay I finally got it sorted out, apparently it was setting null as the graphic, which means I either need to call AddGraphic or call super after I’ve created my image. It took 3 hours but I finally managed to get this patrol code working. Not all that different from what I did in pursuit, except now I can add commands at the beginning consisting of a direction a speed and a distance (or just a number for wait time if it’s a wait command).

Click the image to play.

Game 5, version 0.1

Pursuit 0.3 — Almost all obstacles are in.

Sunday, December 11th, 2011

Then I will tweak it to make a level, and save the obstacle loading feature until I actually expand the game.

Basically avoid the obstacles right now.

Click the image to play.

Game 4, version 0.3