Archive for the ‘Uncategorized’ Category

Everybody wants you

Friday, December 16th, 2011

Taking a break from game number 4 to work on game 5. I know I know, why not finish game 4 first. Because Ludum Dare is this weekend and I’m participating in it by attempting game number 5… In any case I’m having a problem with my code. My non-player character entity is not showing up. Here I’ll show you —

Click the image to play.

Game 5, version 0.1

If you hit ‘`’ (tilde) it will show up wireframe of all the entities. You’ll see the ghost entity right there.

Okay I finally got it sorted out, apparently it was setting null as the graphic, which means I either need to call AddGraphic or call super after I’ve created my image. It took 3 hours but I finally managed to get this patrol code working. Not all that different from what I did in pursuit, except now I can add commands at the beginning consisting of a direction a speed and a distance (or just a number for wait time if it’s a wait command).

Click the image to play.

Game 5, version 0.1

Pursuit 0.3 — Almost all obstacles are in.

Sunday, December 11th, 2011

Then I will tweak it to make a level, and save the obstacle loading feature until I actually expand the game.

Basically avoid the obstacles right now.

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Game 4, version 0.3

Pursuit v0.2 — game demo 4 — a new beginning

Friday, December 9th, 2011

Okay so I made it so the jet/beam obstacles blink before they turn on giving you ample warning. There is also a win and lose condition now. I still don’t know what to do about the frame drop, it has something to do with the collision, maybe 10 entities and a tilemap is too much. Or I just don’t know how timing works properly. I will need to get some people to help me. Here’s the next version

Click the image to play.

Game 4, version 0.2