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	<title>Games Afoot Software &#187; Hypno-Joe</title>
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	<link>http://www.gamesafoot.com</link>
	<description>The game is afoot!</description>
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		<title>Got us a whole mess-a-videos&#8230;</title>
		<link>http://www.gamesafoot.com/2009/10/09/got-us-a-whole-mess-a-videos/</link>
		<comments>http://www.gamesafoot.com/2009/10/09/got-us-a-whole-mess-a-videos/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 18:11:29 +0000</pubDate>
		<dc:creator>Uhfgood</dc:creator>
				<category><![CDATA[Hypno-Joe Development.]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[Hypno-Joe]]></category>
		<category><![CDATA[map editor]]></category>
		<category><![CDATA[xna]]></category>

		<guid isPermaLink="false">http://www.gamesafoot.com/2009/10/09/got-us-a-whole-mess-a-videos/</guid>
		<description><![CDATA[&#160; Well, here we go, UhfEdit map/level editor to date.&#160; I had to work on a list box for selecting different tilesets.&#160; Which are basically different images that when I select the tiles, it stores their source location on the map.&#160; Anyways the first version of the list box.&#160; It had a few little bugs. [...]]]></description>
			<content:encoded><![CDATA[<p>&#160;</p>
<p>Well, here we go, UhfEdit map/level editor to date.&#160; I had to work on a list box for selecting different tilesets.&#160; Which are basically different images that when I select the tiles, it stores their source location on the map.&#160; Anyways the first version of the list box.&#160; It had a few little bugs.</p>
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<p>So I gutted it and reworked it and it works great now.&#160; You can select, or scroll up or down (with the mouse).&#160; I decided to only use mouse support at the time, I still have yet to add keys to the list box.</p>
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<p>So here’s a full vid with Tileset (notice not tile selection, but tileset, in other words the image itself).&#160; At this point in time you could just select a new set and it would switch automagically.</p>
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<p>By this time I needed a “file browser” of sorts so you could load up different maps and save different maps.&#160; So I added code to bring up the Guide (in xna, for windows it’s windows live, for xbox 360 it’s essentially the dashboard).&#160; Anyways before I did that I decided I couldn’t just have it automatically try to load a map so I needed some sort of “ok” button.&#160; So I implemented it on the tileset list box first.&#160; You can see it in action in here I believe.&#160; But as the title of this video is error, there was an error.&#160; Not in the listbox but sort of a defect rather than an error.&#160; See if you got a different sized tileset image say bigger than the others, then when you switched to another tileset that was smaller, the map would become sort of garbled.&#160; I had an image that was twice as wide as the others.&#160; As a result it extracted tiles from every other line because the previous image was twice as wide.&#160; I figured the only way to fix the problem is to make sure all my images are the same size (in resolution) per map.&#160; The ability to switch images on a map means I could change the look of a level by simply substituting a different image.&#160; Let’s say we’re showing the four seasons, spring, summer, autumn, and winter.&#160; All I need to do is make 4 tileset images that represent that.&#160; Say for summer everything is dry and bright, but for winter, it looks like it has snow and everything is blue.&#160; Anyways here’s the vid.</p>
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<p>This brings us to our final vid, the usage to date.&#160; It shows you the message/confirmation box when you load a level, and a list box showing you the map files.&#160; I’m about to make a major change in the look though, so stay tuned for the next few videos.</p>
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<p>Please note with the exception of the first 2 videos most of these can be seen in HD on youtube, since I’m usikng xna and eventually targeting the xbox360 the videos are 1280&#215;720 or 720p.</p>
<p>Thanks for watching.</p>
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		<item>
		<title>Editor looks a bit different now.</title>
		<link>http://www.gamesafoot.com/2009/09/21/editor-looks-a-bit-different-now/</link>
		<comments>http://www.gamesafoot.com/2009/09/21/editor-looks-a-bit-different-now/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 21:28:32 +0000</pubDate>
		<dc:creator>Uhfgood</dc:creator>
				<category><![CDATA[Hypno-Joe Development.]]></category>
		<category><![CDATA[Hypno-Joe]]></category>
		<category><![CDATA[platform game]]></category>
		<category><![CDATA[scroller]]></category>

		<guid isPermaLink="false">http://www.gamesafoot.com/2009/09/21/editor-looks-a-bit-different-now/</guid>
		<description><![CDATA[Well the past few days has seen a lot of coding effort for what seems to be little to show for.&#160; However, I have now changed how I’m going to do tiles, and editing and all of that.&#160; Essentially you can copy groups of tiles by holding shift (in the map area, upper left corner), [...]]]></description>
			<content:encoded><![CDATA[<p>Well the past few days has seen a lot of coding effort for what seems to be little to show for.&#160; However, I have now changed how I’m going to do tiles, and editing and all of that.&#160; Essentially you can copy groups of tiles by holding shift (in the map area, upper left corner), and dragging a box around the tiles you want.&#160; Then you simply left click to “draw” that group of tiles.&#160; To erase it’s the right mouse button.&#160; There’s only a little catch.&#160; It only erases if there’s a tile in the tile group you copied.&#160; If the tile was empty, it won’t do anything.&#160; In any case it was rather straight-forward once I figured it out.</p>
<p>I’ve also changed it so that the map is only in the upper left corner (as I mentioned above) via viewports.&#160; It was kind of screwy dealing with at first, but I finally got it.&#160; Next you’ll be able to use a tileset that’s preloaded, and copy tiles from it to the map.&#160; It’s got to be preloaded because of the way xna treats data.&#160; It will compile your image/sound files into it’s own format.&#160; In the level/map editor, you’ll be able to choose from various tilesets that are pre-loaded.&#160; The point will be in the future allowing user created content on the xbox 360.&#160; Of course this doesn’t mean you can make a game with my system on the xbox, but rather making levels for an existing game (and hence existing graphics).&#160; In any case here’s a quick look.</p>
<p><a href="http://www.gamesafoot.com/wp-content/uploads/WLW/098eefc15554_C56A/UhfEditSS06.png"><img title="UhfEditSS06" style="border-right: 0px; border-top: 0px; display: block; float: none; margin-left: auto; border-left: 0px; margin-right: auto; border-bottom: 0px" height="144" alt="UhfEditSS06" src="http://www.gamesafoot.com/wp-content/uploads/WLW/098eefc15554_C56A/UhfEditSS06_thumb.png" width="244" border="0" /></a> </p>
<p>Click on the image to enlarge, the red area is a “brush” (or group of tiles).&#160; That little small bright red square is the cursor, which doesn’t have graphics right now.&#160; On the right you’ll be able to check different things, maybe set map properties, etc.</p>
]]></content:encoded>
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		<item>
		<title>Figured out what I&#8217;m going to do.</title>
		<link>http://www.gamesafoot.com/2009/09/18/figured-out-what-im-going-to-do/</link>
		<comments>http://www.gamesafoot.com/2009/09/18/figured-out-what-im-going-to-do/#comments</comments>
		<pubDate>Fri, 18 Sep 2009 23:20:35 +0000</pubDate>
		<dc:creator>Uhfgood</dc:creator>
				<category><![CDATA[Hypno-Joe Development.]]></category>
		<category><![CDATA[Hypno-Joe]]></category>
		<category><![CDATA[platform game]]></category>
		<category><![CDATA[scroller]]></category>

		<guid isPermaLink="false">http://www.gamesafoot.com/?p=39</guid>
		<description><![CDATA[With a little help from my friends&#8230; (cue Beatles music) &#8212; I&#8217;ve figured out how to handle tile stuff. Basically you&#8217;re going to have the tileset panel, that you are able to select tiles by dragging a selection box. Then a &#8220;brush&#8221; is automatically created, then you simply &#8220;stamp&#8221; or draw it onto the map. [...]]]></description>
			<content:encoded><![CDATA[<p>With a little help from my friends&#8230; (cue Beatles music) &#8212; I&#8217;ve figured out how to handle tile stuff.  Basically you&#8217;re going to have the tileset panel, that you are able to select tiles by dragging a selection box.  Then a &#8220;brush&#8221; is automatically created, then you simply &#8220;stamp&#8221; or draw it onto the map.  On the map you have to hit shift and click-drag, to select, otherwise it will draw on the map&#8230;  to erase you&#8217;ll use the right mouse button to erase where there were tiles in the brush.  I&#8217;ve seen this in action and it seems quite simple, and easy to use.</p>
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