Hypno-Joe run animation number 1

May 22nd, 2008

Well attempted a run animation, started out okay, and then quickly turned into a mess. He doesn’t move too bad but a few frames the feet are too close together so they don’t exactly cleanly read as passing…

Hypno Run animation #1

Keith

Hypno-Joe in action

May 22nd, 2008

Okay this is cool. I got him walking and into a video. Getting him into a video and uploaded to youtube though, too me the better part of an hour. What a pain. I hope it’s not as bad next time.

Doesn’t do much but walk left and right, but it’s a start. So now I decide, start a running animation, or try to work on eye-aim with the mouse.

Here’s the vid:

edit:
Unfortunately the syndication didn’t take the embedded youtube video so here’s the link - http://www.youtube.com/watch?v=QpKvC40vnAs

Keith

P.S. Just to let you ld48 bloggers know, my blog is at http://www.gamesafoot.com — It’s just the same thing that’s syndicated only you can shower me with compliments er… comments.

Number 6… this about does it, what do you think?

May 20th, 2008

I’ll need to do some cleanup but overall I like it.

hypnowalk0006.gif

Keith

Hypno-Joe, Animation number 5

May 18th, 2008

Here it is, the one that’s the closest of all. Still got work to do but who knows maybe i’ll decide to start working on starting to implement something.

num5

Keith

Number 4

May 17th, 2008

Well here’s number four, I think I like this one the best, not sure until I see it with the others. Tried to get more bounce in the eyes, and a smooth walk.

Number 4

Keith

HypnoWalk numero tres

May 2nd, 2008

sorry if I fouled up that spanish anyhoo… #3

This one’s animation looks pretty good to me, although there’s still some work to be done, I might have a few more go’s at it. stay tuned

Number 3... this one is a little better.

Keith

Another attempt at the “Hypno-Joe” walk

April 29th, 2008

I’m actually quite pleased at the walk itself, it seems to bob correctly, and the eyes seem to follow through just a little bit later than the head. That being said, there are still problems with it. Firstly his legs are way too long. They whole body should be about 3 heads high (in this case 3 brains high). The brain itself needs to be less bulky, and be fairly uniform through out. I’m going to try again, and eventually will get to something I like.

Here’s the animation in a small 160×120 size, maybe closer to the way it will be in the game.
Hypno's second walk.

Keith

Edit : Here’s the second attempt, probably the last tonight - a little better

second attempt

LD11 final –

April 19th, 2008

Here’s the final version, I will of course also add it to the comp blog directly.
http://www.gamesafoot.com/Uhfgoods_Minimalist_Game.zip

LD11 - Screen 3 — now an actual game

April 19th, 2008

Well here it is, score, speed, even game over sign. It needs a few tweaks though, increase the speed so it starts out somewhat challenging. I also have to “minimalize” the menu because the menu was created from a tutorial from HGE website (Haaf’s game engine), it has a little scrolly background and some neat little animations for the menu items, gotta get that down. Anyways here it is, maybe i’ll finish it tomorrow.

complete game

Keith

ld11 — screen number 2, with a white box!

April 19th, 2008

Here we go —

yep

ball centered and everything.