Archive for November, 2011

TimeTimeTime version 0.5

Thursday, November 17th, 2011

Here it is, the final demo version of the game. That is, my third demo of my 12 single-month games. I also decided since I don’t think I will manage to get 9 more games done, that I will do 6 games,and expand them to two month versions over 2012. If by some miracle I manage 8, then they’ll go back to single-month games, but where september – december will be spend creating 8 new games for 2013. I know more complicated than it should be. But that is the nature of goals, always changing.

In this you win by getting to the goal, and lose by running out of time. Pick a block from the pair of blocks to see if you get an add (green) time, or a delete (red) time clock.

As usual arrows to move.

That’s it.

Click the image to play.

Game 3, version 0.5

TimeTimeTime v0.4

Wednesday, November 16th, 2011

Okay so now we got some basic game play. Choose a block to hit, and then “collect” the clock by touching it. A special note: I realize you won’t want to touch the red “delete” time clocks, but this is part of the choice thing. You can choose to avoid it, which also means you may not get more green “add” time blocks. I figured this helped it be more of a choice then going with just what randomly came up.

In any case arrows to move. The timer counts down, but if you run out of time nothing happens. I will end the game/level with that. So the next thing I will do is end the game and add score, also a win condition which at this time is reaching the top. Then I will decide whether or not to add father time back in or move on to the next game.

Click the image to play.

Game 3, version 0.4

Third demo of the third demo – TimeTimeTime

Tuesday, November 15th, 2011

Since these aren’t technically prototypes, but rather something akin to alpha versions I will start calling them demos.

Here I added the ability to hit the block pairs, still doesn’t do anything yet, but that’s coming, the next thing will be adding
the clock objects when you’ve hit the block of choice.

Click the image to play.

Game 3, version 0.3