Archive for November, 2011

Third Prototype take 2: TimeTimeTime

Tuesday, November 15th, 2011

I haven’t really changed anything other than the level design, for which I have an actual design now, hopefully a little more interesting than the last demo. I tried to make it a little interesting. Will be adding actual game play in the next couple of days. It took the better part of an hour to finish this (maybe even over an hour I wasn’t paying that much attention).

Click the image to play.

Game 3, version 0.2

Third “one day” prototype TimeTimeTime

Monday, November 14th, 2011

This is the third prototype, although it’s taking longer than a day to do each of these.

This is a typical platformer, right now you can’t do anything but move around the map. Use the arrow keys.

I’ve tried implementing variable-height jumping. Let me know what you think.

Click the image to play.

Game 3, version 0.1