Archive for July, 2012

Enchanted Lands – Official Progress report #2

Monday, July 2nd, 2012

Okay so I don’t actually have any screenshots or anything to show. Sometimes in design it’s necessary to write out words, for design stuff.

Today I created the 3 problems you must solve (or rather have Harold in the game solve). In this first room demo which is in Harold’s lab.

Firstly we need the spellbook. Without it you won’t be able to save the game or use inventory or anything like that. So generally speaking you need to find the spellbook. You will be able to get one item at a time, however, in order to solve the problem.

Secondly the spells themselves. Basically a mysterious wind blew in and picked up most of the hats Harold had on his hat-rack. These are important as they are used for spells. Harold must wear goofy hats in a certain order to execute a certain spell. Harold must find the 3 hats of the first spell after he’s identified it in the spellbook.

Thirdly the door is sealed and Harold forgot what he used to seal it. He didn’t use a normal spell however he was magically sealed in.

Once these 3 things are accomplished he can leave the room.

Tomorrow I believe I will start laying out the room.

New mockups!

Sunday, July 1st, 2012

One new image 4 new mockups. Here it is. Nothing too fancy. Just the buttons for each submenu, basically when you click/top on the screen, the first one pops up (the one on the upper right) then if you click the buttons, for each of the 4, a sub menu pops up. Spellbook may have a standard menu, this is where, the main characters spells will be, the inventory, and system settings including save games will be located. Haven’t decided on what I will do for that just yet.)