Archive for the ‘Enchanted Lands’ Category

Enchanted Lands Official Progress Report #5

Monday, July 9th, 2012

Okay not much done today like I wanted, but I did manage a few things.

Firstly here’s a video:

Secondly Here are some layout drawings I did of the room where you’ll be starting out in. Harold’s Lab. Next up would be some thumbnails for the actual background.

Enchanted Lands – Official Progress Report #3

Tuesday, July 3rd, 2012

I did indeed make some more progress. Here’s a screenshot of the gui background in action. Doesn’t do much yet, but it’s a start.

Update 6/4:

I wasn’t sure I was going to make a new post or just add to this existing one, as doubtless less people will see it, but as it’s visually not much different from the image above I’m putting it in here. What you see below is hours of work trying to get AGS to draw a line on the screen. Eventually I settled on a dynamic sprite and a gui that covers the whole screen, and thus draws a line from the center of the gui outward.

Update 6/5:

Having a problem here, that line isn’t drawing all the way to the cursor. Some weird thing with AGS but whatever I’ll get it fixed. Needed a decent place to put this so I could refer to it as long as I had this space.

Enchanted Lands – Official Progress report #2

Monday, July 2nd, 2012

Okay so I don’t actually have any screenshots or anything to show. Sometimes in design it’s necessary to write out words, for design stuff.

Today I created the 3 problems you must solve (or rather have Harold in the game solve). In this first room demo which is in Harold’s lab.

Firstly we need the spellbook. Without it you won’t be able to save the game or use inventory or anything like that. So generally speaking you need to find the spellbook. You will be able to get one item at a time, however, in order to solve the problem.

Secondly the spells themselves. Basically a mysterious wind blew in and picked up most of the hats Harold had on his hat-rack. These are important as they are used for spells. Harold must wear goofy hats in a certain order to execute a certain spell. Harold must find the 3 hats of the first spell after he’s identified it in the spellbook.

Thirdly the door is sealed and Harold forgot what he used to seal it. He didn’t use a normal spell however he was magically sealed in.

Once these 3 things are accomplished he can leave the room.

Tomorrow I believe I will start laying out the room.