Archive for the ‘Uncategorized’ Category

Third demo of the third demo – TimeTimeTime

Tuesday, November 15th, 2011

Since these aren’t technically prototypes, but rather something akin to alpha versions I will start calling them demos.

Here I added the ability to hit the block pairs, still doesn’t do anything yet, but that’s coming, the next thing will be adding
the clock objects when you’ve hit the block of choice.

Click the image to play.

Game 3, version 0.3

Third Prototype take 2: TimeTimeTime

Tuesday, November 15th, 2011

I haven’t really changed anything other than the level design, for which I have an actual design now, hopefully a little more interesting than the last demo. I tried to make it a little interesting. Will be adding actual game play in the next couple of days. It took the better part of an hour to finish this (maybe even over an hour I wasn’t paying that much attention).

Click the image to play.

Game 3, version 0.2

Third “one day” prototype TimeTimeTime

Monday, November 14th, 2011

This is the third prototype, although it’s taking longer than a day to do each of these.

This is a typical platformer, right now you can’t do anything but move around the map. Use the arrow keys.

I’ve tried implementing variable-height jumping. Let me know what you think.

Click the image to play.

Game 3, version 0.1